Archaic Weapons and Armor

Armor
These changes will not be active until this page is finalized.

Armor exists only in full suits, no shirts or breastplates. For purposes of Encumbrance, any armor (but not shields) worn while on horseback counts as ⅔ its normal weight. Full Plate is normally worn only on horseback.

Weapon and Armor Breakage
-- 08-May-22 -- New Section Step 1: Check for breakage only when a melee attack achieves 4 or more victories. Step 2: Check the Magic-Number to find which item is threatened.

Step 3: Compare the original roll to the threatened item's damage threshold. If the original roll exceeds the threatened item's damage threshold, the item is broken and useless. The item can be repaired, but its damage threshold is permanently reduced by 3 dice.

A hit which breaks armor has its damage reduced by 1 victory.

We will start by treating new items as having a 21 dice Threshold if masterwork, 15 dice if ordinary, and 12 dice if crude. We may have to change that after playtesting. Used items will have lower Thresholds

Items should not last forever.