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Meet Bob
Bob Maynard is the patron saint of the Isekai system. Repeatedly typing "a character" or "the attacking character" or "the retreating character", etc. is not only extra work, but also makes the text more confusing to read. Then too, all those unnecessary bits and pixels probably increase global warming. (If Al Gore knew then what he knows now, he surely would never have invented the Internet.) Therefore, I have replaced those phrases with "Bob", and occasionally with other names when more than one character needs to be described.

Basic Game Mechanics
No Changes Currently Proposed


 * Old School Spirit
 * Resolving Conflicts with Die Rolls
 * Action Rolls Defense Rolls, and Second Rolls
 * Combat Rounds
 * Thresholds
 * Advantage and Disadvantage
 * Take-Away Dice
 * Slow Rolls
 * Magic Numbers

Characters

 * Character Attributes and Skills
 * The Basic Die Pool -- Proposed Change to Parry Rolls
 * Damage and Recovery -- Proposed Changes to Healing Roll and to System Shock
 * Increasing Your Abilities

Movement and Encumbrance
No Changes Currently Proposed


 * The Game Turn
 * Movement
 * Encumbrance

Melee Combat

 * Melee Range
 * Riposte -- Proposed Change to Treat all Melee Defense Rolls as Parries
 * Flanking
 * Dual Target Attack (Pushing-Through)
 * Exploits
 * Coup de Grace

Missile Combat

 * Quick Resolution for Missile Combat
 * Distance, Size, Time and Cover -- New Missile Range Chart Being Tested

Combat Options and Maneuvers
This section scheduled for approval at July 14 meeting


 * Pre-Attack Roll Options
 * Changing an Action When Initiative Arrives
 * Pre-Defense Roll Options
 * Other Conditions and Maneuvers

Archaic Weapons and Armor
This section scheduled for approval at July 21 meeting


 * Melee Weapons - Major Change Proposed for Light and Heavy Weapons
 * Missile Weapons
 * Armor

Game Mechanics for Simulating Magic
This section scheduled for approval at July 28 meeting


 * Magic Spells
 * Local Magic Resistance
 * Restrictions on Learning Magic
 * Sensing Magic
 * Boosting Spells
 * Abbreviations
 * Combat, Travel and Camp Magic

Crimson Magic

 * Procedure for Casting Crimson Magic
 * Arcane Circle
 * Arcane Torch
 * Augmentation
 * Banish
 * Fireball
 * Firelblade
 * Firedart
 * Firehands
 * Mass Stun
 * Raise (Ability)
 * Summon Salamander

Azure Magic

 * Procedure for Casting Azure Magic
 * Fire Scrying

Golden Magic

 * Procedure for Casting Golden Magic
 * Augment Healing
 * Binding Oath
 * Bless
 * Blind
 * Consecrate Weapon
 * Fear
 * Prayer
 * Protection from Evil
 * Treat Wounds
 * Turn Undead
 * Wolf Senses

Green Magic
Arcane Armor Arcane Cloak Arcane Weapon Spell Reflection (Not Yet Official)

Red Magic

 * Darkmist
 * Distraction
 * Fumble
 * Spell Breaker
 * Stun

Blue Magic

 * Contain Evil
 * Herb Lore
 * Pierce the Veil
 * Stun (blue version)
 * Ward

Potions

 * Herbal Potions
 * Alchemical Potions

Useless Skills
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