Weapons & Equipment

Missile Combat
Missile attacks may only be dodged.

Missile Range
Normally missile attacks can target only those foes who could be targeted at the start of the round. Distance for a missile attack is the greater of the distance at the start of the round or the distance at the time of the attack. The Guard, Delay and Change Action options allow missile attacks on targets not in range at the start of the round.

Quick Resolution for Missile Combat
Each player should know his missile Threshold in advance so no time is lost during his turn.


 * If Bob's Action Roll is below his Threshold, he missed and his turn is over.
 * If Bob's Action Roll is lower than his target’s Dodge Roll, he missed and his turn is over.
 * Compare Bob's Action Roll to his target’s Dodge Roll and calculate Victories.

Distance, Size, Time and Cover
Issues of distance, size, time and cover are reflected in the Threshold. Represent size and cover by modifying range: 25% cover => 75% size; 50% size => 200% range. Note that not all weapons can reach all ranges. Longer ranges are included to accommodate the modifications for size and cover.

Hint: To quickly determine the threshold for a missile attack, divide the distance in feet by 10, then round to the nearest multiple of 3. Eg. at 50' the threshold is 5 dice, which rounds to 6 dice. Exact borderline results (eg. 75') round up.