Archaic Weapons and Armor

Melee Weapons

 * Missiles || || || -1V ||
 * Missiles || || || -1V ||

Weapon and Armor Breakage
-- 08-May-22 -- New Section Step 1: Check for breakage only when a melee attack achieves 4 or more victories. Step 2: Check the Magic-Number to find which item is threatened.

Step 3: Compare the original roll to the threatened item's damage threshold. If the original roll exceeds the threatened item's damage threshold, the item is broken and useless. The item can be repaired, but its damage threshold is permanently reduced by 3 dice.

A hit which breaks armor has its damage reduced by 1 victory.

We will start by treating new items as having a 21 dice Threshold if masterwork, 15 dice if ordinary, and 12 dice if crude. We may have to change that after playtesting. Used items will have lower Thresholds