Blue Magic

Attention Players : Your comments are welcome. Please think about the durations, effects, number of uses, etc. of the spells below. I picked numbers which I think are good, but most of them have not been tested.

Rough Draft : These spells have never been used, so I have not put a lot of effort into polishing them. We can work out any kinks when someone actually uses these spells.

Blue Mechanics
Blue Spells can be cast only in the first half of the night, and not at all during the 3 nights of the new moon. A caster may only cast one Blue spell each night, or two on the three nights of the full moon. Two castings within 500' may interfere with each other. A Blue spell requires drawing an elaborate magic circle and may also require extensive verbal, somatic and material components.

Fire Scrying
This spell enables the caster to see a vision in the flames of a fire. The fire must be blazing and exceed campfire size or the spell is at -1 SD. The vision may be symbolic and/or obscure, and may or may not relate to a question posed by the caster. Anti-scrying magic will add a defense roll.

The result of Fire Scrying is heavily dependent on V + (2 × SD), but may also be influenced by magical help or hindrance from invisible forces.

Omen Eyes
This spell enables the caster to recognize an omen which appears sometime the next day. 0

The result of Fire Scrying is heavily dependent on V + (2 × SD), but may also be influenced by magical help or hindrance from invisible forces.