Campaign Premise

Your adventures in Stonehold continue the ongoing campaign premise: you and your friends have discovered a spell which allows your spirits to travel to and adventure in other worlds. However, a few of your abilities are different.

Your body in the other world is that of a fit, attractive, twenty-something version of yourself, with whatever changes are needed to enable you to pass as a native. The magic which transports you to the campaign world also grants you certain abilities.

Wind Whispers: you can send a mental message to all other PCs. This power is unrestricted in the game world, but at the gaming table please use it only at appropriate times.

Understand Speech: In Stonehold you both speak the common tongue and also read and write it. (Normally you can understand and be understood by any sapient NPCs -- but for speech only, not writing.)

Illusionary Suggestion: Your mental suggestion inclines others to expect to see you in a certain way. This is only a mental nudge and so requires an actual appearance which is not too different from the suggestion. (Normally, but not in Stonehold, you carry a much more powerful suggestion which prevents you from being seen as in any way unusual, but only for your first few hours in the new world.) Demonic Illusion will cancel this effect (and vice versa).

Demonic Illusion: This is a special case of Illusionary Suggestion in which you suggest that you are a demon. You may appear to have fangs, horns, exaggerated muscles, red skin, etc., but this is dependent on the expectations of the viewer. It is more powerful than other suggestions.

Note that neither Illusory Suggestion nor Demonic Illusion make you impossible to recognize.