Potions

Alchemical Potions come with a rating indicating the number of dice in the second roll. The action (pitching) roll determines both whether a hit is scored and, if not, the distance from intended target to point of actual impact (10’ plus 5’/loss on a d12 clock). Then the second roll is added to determine damage and/or area of effect. Affects both allies and foes. Initiative is based on only the Action-Roll in the first round. Initiative in subsequent rounds (if any) is based on the remaining dice in the full die pool. Area of effect is based on “Rings”. The central ring is a 15’ diameter circle around point of impact. Each additional ring is a 5’ wide donut. Take away dice as per Red Spells.

Cost Escalation Initial cost is 20 gp increasing by 10 gp with each purchase. wildfire 	+10 sold at: 20, fireball 	+10 sold at: 20, acid 		+10 sold at: 20,

cloak		sold at: 10 armor		sold at: 10 weapon		sold at: 10 darkmist		sold at: 10 torch		sold at: 10, 15,