Green Magic -- Old

Procedure for Casting Green Magic
These are the simplest form of spell as they only add dice for a Second Roll of Magic + Narrow-Skill (SD). They are never “cast”, rather they are prepared in advance and then triggered when the specified conditions arise.

The number of different Green spells which you can carry at one time is equal to your dice in the lowest spell being carried. Any unused Green spells expire at dawn. Each preparation after dawn has an increasing cost and decreasing effect.

Arcane Armor
When you would take 1 or more wounds, add a Second-Roll to your pool.

Arcane Armor Improved
This is an improved version of Arcane Armor and uses the same Narrow-Skill. A character cannot carry both versions of Arcane Armor at the same time. When you would take 2 or more wounds, make a roll of dice equal to the normal Arcane Armor Second-Roll plus your SPI plus the wounds you would have taken without this spell. Then give Advantage to that roll and add it to your die pool. Arcane Armor Improved can be used in SL combats, but can only be used once per combat per character (the SL uses can be divided over multiple characters).

This version of Arcane Armor guards against crippling injury. It will usually reduce damage by two or more victories.

Arcane Cloak
When your Stealth fails, add a Second-Roll to your pool. Your character can sense when a use is expended, so if you don’t know whether your Stealth failed, ask the GM whether you should roll for Arcane Cloak.

Arcane Weapon
When you hit a corporeal foe, add a Second-Roll to your die pool. Does not allow attacks on incorporeals.

Spell Reflection (Not Yet Official)
When you would be injured by a spell, add a Second-Roll to your pool. If you succeed the spell is reflected (like a riposte, but without reducing victories by 2).

Need to account for all these: Red: Sleep/Stun 3 - Fumble 2 - Divination 3 Spell break 4. - Dark Mist 3 - Turn Undead 2 Blue: Pierce Veil 2 - Contain Evil 4 - Talisman 3 - Herb Lore 2 Green: Spirit Armor 4 - Cloak 4 - HolyW 2 - MagicW 2