Basic Combat Mechanics

Melee Range
Combatants can only engage in melee if they begin the round within Melee Range. Melee Range means that you can attack your target after no more than 15’ of movement. Melee range is always symmetrical: if A is within melee range of B, then B is also within melee range of A.

Riposte
If your melee parry achieves 3 or more Victories (before any Second Roll), you inflict damage on the attacker as if you had achieved 2 fewer Victories in an attack. Your foe gets no Defense Roll against your riposte.

Flanking
Melee attackers on different sides of a target (>90º) gives the 2nd attack Hit and Damage Advantage.

Pushing-Through (Dual Target Attack)
To push through a line of opponents, choose two adjacent foes and roll your melee attack. If your roll is higher than both foe’s Defense Rolls you break through the line and may (depending on Second Rolls) inflict damage against both foes. You can also use the Pushing-Through mechanic to target two adjacent foes even those foes are not part of a line.

Exploits
Exploits are combat options such as tripping, pushing, disarming or grabbing hold of an enemy. Start with your normal attack roll, then consider whether a different Attribute, General Skill, and/or Narrow Skill would be more appropriate. If so, swap the normal ability with the more appropriate ability. Do the same for the target’s Defense Roll. In the case of a result (such as being pushed off a high cliff) which greatly exceeds typical combat damage the loser may be allowed a Second Roll to mitigate the result.

Weapon And Armor Breakage
21-Apr-22

Check for item breakage if your attack achieves 3+ Victories. Breakage occurs if the winning roll's Magic Number is 4+ (to break your foe's shield or armor) or < -4 (to break your own weapon). If that same roll also beats the Threshold rating of the item, then the item is broken. We will start by treating items as having a 14 dice Threshold if masterwork, 11 dice if ordinary, and 8 dice if crude. We may have to change that after playtesting. Items purchased 2nd hand will have lower Thresholds Note that this only come into play after a 3 Victory hit