Magic Item Powers

I’m going out on a limb by announcing these immediately after thinking of them, but you can buy single use magic items at the Lyceum.

Item equivalents of Arcane Cloak, Arcane Armor, and Magic Weapon, 1 use, +10 dice.

Item equivalent of Darkmist, 1 use, five minute duration, 20 dice.

Items can be activated (equipped) before combat or at end of any round.

Items costs start at 10 GP and increase 5 gp with each purchase.

I am also going to change the bomb cost to start at 20 GP and increase 10 gp with each purchase. If you bought bombs, refund yourself the difference.

Note on price escalation: The plan is that when you stop buying something I will reduce the price. This way each item will cost exactly what you think it is worth. Also, add Arcane Torch to the list of items. 1 use, 3 SL (spell die). Magical Tattoos These tattoos act as single use magical items. Summon Guardian: Guardian appears if anyone attacks you while you are unconscious. Roll as defense against all attacks. Dice based on price. Neutralize Poison: Removes lingering poisons and protects for a duration based on price. Mirror Image: Creates a second you under your control and with all your abilities, except that you cannot both cast a spell in the same round. Duration based on price. Also any Crimson Spell and any Golden Spell which you are eligible to learn.