Archaic Weapons and Armor

Weapon and Armor Breakage
Step 1: Check for breakage only when a melee attack achieves 4 or more victories. Step 2: Check the Magic-Number.


 * If the Magic Number = -1, no breakage occurs. (25%)
 * If the Magic Number is < -1, the attacking weapon is threatened. (25%)
 * If the Magic Number is > 0 and the defender has no shield, the defender's armor is threatened.
 * If the Magic Number is both > 0 and even, the defender's armor is threatened. (17%)
 * If the Magic Number is both > 0 and odd, the defender's shield is threatened. (33%)

Step 3: Compare the original roll to the threatened item's damage threshold. If the original roll exceeds the threatened item's damage threshold, the item is broken and useless. The item can be repaired, but its damage threshold is permanently reduced by 4 dice.

A hit which breaks armor has its damage reduced by 1 victory.