Magic Item Powers

More Powerful than Spells
The powers listed here would unbalance some games if implemented as PC-learnable spells. Scrolls, potions, and items with charges, however, can allow PCs limited access to more potent magics.

Healing Powers
These powers add dice to the healing roll and, when all wounds are healed, each remaining victory counts as 3 normal days for purposes of LTD.

Magic items can be scrolls, magical potions, permanent items with limited charges, etc. They can be found as treasure, can sometimes be purchased, and can possess powers which would unbalance the game if they were more frequently available. In addition to the powers below, magic items may possess the powers of most spells.

This page does not list specific ratings and prices of magical items, as these may vary by campaign. You should keep a list of ratings and prices for items which you introduce into your campaign.